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- file:76.76.VDB的本质及vdb-from-polygons节点详解.mp4
- file:119.119.vellum-stitch详解与案例应用.mp4
- file:83.83.Houdini资产创建及自制更方便的VDB可视化资产(上).mp4
- file:120.120.shapematch及vellumxformpieces详解及刚体的交互.mp4
- file:67.67.curve-polygon节点详解.mp4
- file:117.117.vellumdrape详解及houdini制作衣服流程及优缺点.mp4
- file:64.polyextrude与for循环结合制作抽象分裂案例.mp4
- file:154octane渲染器双面-混合等材质节点讲解及树皮剥皮动画渲染.mp4
- file:88.88.向量的叉乘及案例应用.mp4
- file:107.107.houdini毛发常用节点梳理讲解.mp4
- file:122.122.用vellum制作蛋壳破碎后流出蛋黄蛋白.mp4
- file:65.-add、assemble、clip等节点详解.mp4
- file:113.113.vellum-hair综合应用之多彩小马(上).mp4
- file:104.104.vellum-grain沙滩爬行案例.mp4
- file:155octane渲染器对于粒子渲染及粒子替代.mp4
- file:152redshift-ies灯光-花瓶剥皮渲染.mp4
- file:116.116.vellum-glue与vellum-hair结合案例.mp4
- file:106.106.vellum-fluid模拟融化与持续发射流体.mp4
- file:79.79.vdbreshapesdf与vdbcombine等节点详解.mp4
- file:71.71.polyloft、polypatch、polywire等节点详解.mp4
- file:124.124.vellum-tetrahedral-柔体详解及应用案例.mp4
- file:74.74.VOP常用知识讲解下.mp4
- file:66.fuse、polybridge、polycap、polycut等节点详解.mp4
- file:210_210.rbd破碎之玻璃逐渐裂开效果.mp4
- file:204_204.rbd破碎之属性的引入与二维动力学动画技巧-rbd-like-newton.mp4
- file:202_202.rbd破碎之pop粒子结合制作机枪扫射破碎-pop-and-rbd-strafe.mp4
- file:194_194.pyro烟火之粒子线条驱动.mp4
- file:187_187.pyro烟火系统概述及dop下的操作流程.mp4
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- file:186_186.flip流体之超实用变形工具架及改造应用.mp4
- file:200_200.rbd破碎之rbdconfigure详解.mp4
- file:190_190.pyro烟火之基于karma的aces流程烟火渲染.mp4
- file:215_215.vex-for与foreach循环.mp4
- file:198_198.rbd破碎之sop下rbdbulletsolver流程.mp4
- file:213_213.vex-数组-创建面及多重细分案例上.mp4
- file:176.177.flip流体之行走的流体人案例.mp4
- file:185_185.flip流体之sop下flip操作流程.mp4
- file:206_206.rbd破碎之约束及三重动态破碎.mp4
- file:203_203.rbd破碎之impact-data与破碎细节.mp4
- file:218_218.vex-邻居与临近点函数详解.mp4
- file:201_201.rbd破碎之动态发射与应用-rbd-Dynamic-emission.mp4
- file:208_208.rrbd破碎之实拍合成walkingdead破碎掉落粒子与渲染.mp4
- file:214_214.vex-多重细分案例动画完善及材质渲染.mp4
- file:199_199.rbd破碎rbdmaterialfracture详解.mp4
- file:180_180.flip流体之峡谷奔涌河流之流体-白水模拟及打湿贴图.mp4
- file:老鹰讲houdini第83-88节资料.rar
- file:第44-50节资料.rar
- file:houdini-19.5.435-win64-vc142.zip
- file:16.group by range及其他group节点上 .mp4
- file:20.scatter节点详解 .mp4
- file:31.VEX设置组函数及程序化创建一个花瓶.mp4
- file:29.VEX现阶段常用函数讲解.mp4
- file:32.Solver原理与基础应用.mp4
- file:136.136.噪波-曲率-污垢材质调节技巧.mp4
- file:27.拓展:圆柱体组成的抽象山峰 .mp4
- file:14.组的概念及group节点详解 中间有拓展 .mp4
- file:24.attribrandomize节点详解 .mp4
- file:19.mask by feature与maskfromtarget节点详解 .mp4
- file:2.Houdini操作流程和C4D对比学习(这节课只是为了让你有个概念,不是为了跟着操作) .mp4
- file:139.139.MaterialX材质之水下海豚调节.mp4
- file:142.142.karma渲染器对于毛发的渲染.mp4
- file:13.merge、pack、unpack三个节点详解及拓展应用 .mp4
- file:12.matchsize节点详解及拓展应用 .mp4
- file:56.pathdeform路径变形节点详解.mp4
- file:15.groupexpand节点与groupexpression节点详解 .mp4
- file:34.Solver万能的生长动画与反应扩散动画.mp4
- file:53.cluster及connnectivity等节点详解.mp4
- file:45.For循环对于时间偏移的应用.mp4
- file:30.拓展:程序化建模之抽象咬痕.mp4
- file:140.140.MaterialX属性读取与灯光排除及混合材质案例.mp4
- file:2-67_167flip流体之density与pop结合制作抽象流动案例.mp4
- file:2-71_171flip流体之空气不可压缩性及应用案例.mp4
- file:2-66_166flip流体系统基本操作流程.mp4
- file:2-70_170flip流体之divergence与啤酒泡沫.mp4
- file:2-63_163pop粒子之grain及interact详解及应用.mp4
- file:2-73_173flip流体之体积驱动及制作液体填充马走路案例.mp4
- file:2-62_162pop粒子之流体力场的驱动及表面流动应用.mp4
- file:2-60_160pop粒子之碰撞检测与粒子产卵.mp4
- file:2-59_159pop粒子之group及stream.mp4
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- file:《老鹰讲houdini》案例截图 (0-01-37-24).jpg
- folder:老鹰讲Houdini教程
- folder:老鹰64-158
- folder:素材
- folder:Houdini 一键破解安装包合集 win
- folder:Houdini 19.0
分享时间 | 2024-11-14 |
---|---|
入库时间 | 2024-11-14 |
状态检测 | 有效 |
资源类型 | QUARK |
分享用户 | 开朗*白肩雕 |
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